A look at Dragon Age: Wheelguard’s difficulty options and game customization

Throughout my visit to BioWare’s Edmonton office Game Informers In the current cover story about Dragon Age: The Veilguard, game director Corinne Busche reiterates that the studio designed the game with inclusivity in mind. That’s most evident in the character creator where players begin their journey in Wheelguard. It’s easily the best character creator in the history of the series, and possibly the most powerful I’ve ever seen in a video game. From hundreds of sliders and options to customize your player-controlled rook to the ability to choose separate pronouns from gender and more, this character creator speaks directly to Valegard’s involvement – read my in-depth look at the character creator here.

But that feeling doesn’t end with the character’s creator. This extends to the world – ice mage and private detective companion Neve Gallus has a prosthetic leg, for example – and the way you play Wheelguard.

Before starting the game proper, the Playstyle screen allows players to customize various options that affect how Vailguard plays. Here, you can choose a difficulty or playstyle, as Bioware calls it, “Storyteller” for those more interested in story and “Adventure” for those more interested in combat, “Adventure” for an experience that balances story and combat, and “Nightmare” difficulty – maybe more, but that’s what I see during my demo. At any time during Veilguard, you can change the game’s difficulty unless you choose Nightmare, which is Hard difficulty. That is a permanent option.

There is another difficulty option called Unbound, which allows players to customize their gameplay to their liking. You can adjust how wayfinding helps you in the game; There is also an aim assist and auto-aim option. You can adjust the timing of the battle to make parrying easier or harder with a balanced, forgiving and third hard option. You can change how much damage your enemies do to you and how much damage you do to enemies by adjusting their health. There is also an option to adjust enemy pressure. And, if you’re not interested in death-related setbacks, there’s a no-death option you can turn on.

“(None of these options) are deceptive,” Busche tells me. “It’s an option to make sure players of all abilities can show up.”

They say players can look forward to the same accessibility and approachable options you’d expect, though I haven’t been able to pour through ValeGuard’s other options to confirm exactly what’s there.


For more information on the game, including exclusive details, interviews, video features and more, click the Dragon Age: VeilGuard Hub button below.

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