Anger Foot Review – An adrenaline-packed foot race

Anger Foot exemplifies a simple idea executed to the ninth degree. As a fierce sneakerhead with the deadliest feet in the world, you must retrieve your precious collection of stolen footwear by kicking everything in sight. A bombast with this outlandish premise – fast-paced, split-second action, satisfying gunplay and delicious destructiveness – turns Anger Foot from a one-kick horse into the year’s most exciting, challenging and hard-hitting run-down. Adrenaline rushes.

Taking place on the brutal streets of Crime City, where crime is not encouraged but a way of life, you’ll plow through dozens of levels through four gangs and their leaders to retrieve your stolen sneakers. Early on, your bare feet are your best and only weapon, as a kick sends a litany of armed thugs flying, displaying satisfying (and, at times, hilariously broken) ragdoll physics. The frantic and brooding pace of this first-person action game is delightfully reminiscent of Hotline Miami and Doom. At best, you can complete the short, densely packed levels in under a minute, and success means quickly and strategically taking out cunningly placed foes before they get away from you.

With only one or two hits killing players, fast reaction time and, for better or worse, trial and error wins the day. Levels can be bordered by labyrinths, with enemies hiding in blind spots or lurking behind doors, and you won’t detect their presence until their bullet enters your skull. Sometimes some deaths look cheap due to questionable enemy placement, making it seem like the damage is unavoidable. Other times, you are a victim of physics; A grenade that misses the first time may bounce off something and the second time may land unexpectedly at your feet. Dying means starting a level anew, and while it stings after a good run, Instant Responses speed up the process of repeatedly running through levels and absorbing their designs.

Kicking enemies is great, but Anger Foot also encourages strategic use of the environment and your opponents, such as kicking doors into distant targets or sending exploding enemies into their allies. Wielding firearms like handguns and shotguns, as well as more exotic charges like crossbows that can crucify multiple foes and flamethrowers add a complementary element of range to the melee-focused action. The gunplay is fantastic, and you can throw empty weapons to stun targets, providing perfect setups for kicks. I also enjoy how different types of enemies encourage me to change tactics on the fly, like shield-bearing foes that block bullets or fast, knife-wielding rats that focus on relentless swarms. Multi-level boss fights are enjoyable (and absurd) but don’t compare to the thrill of blasting through standard levels.

While Anger Foot is firing on all cylinders, as it usually is, it’s a delightfully chaotic execution of skill and resources. I love slipping into a flow state of running into rooms, quickly taking out opponents, grabbing their guns, lobbing empty guns to stun other targets, and kicking everything in sight. A mindless approach can work, but more often than not, it pays to have an ideal order of operations to eliminate threats and identify every environmental benefit. Copious destructibility means that encounters often devolve into a procession of exploding rubble, splintered wood, and broken glass that plow through rooms like a tornado. This point is advantageous; Why choose goons sitting on scaffolding while shooting an explosive barrel to bring down the entire structure? Although the framerate occasionally dips when the action gets too involved in explosions and enemy mobs, it runs as smooth as butter.

Anger Foot regularly introduces new ideas and mechanics to keep the gameplay and challenge fresh. Highlights include jumping across and dodging trains in a subway and kicking across rooftops while avoiding a sniper’s laser sight. I always looked forward to seeing what level was in store and was often surprised and excited to tackle whatever obstacle the developer of Free Lives had.

Completing levels and optional objectives, completing it under the time limit or taking no damage, will cost up to three stars to unlock sneakers that grant abilities. You can only wear one pair of these special shoes at a time and they add a fun wrinkle to the action. Some provide helpful perks, such as shoes that grant extra life or cause doors to explode when kicked. Other shoes act like silly cheat codes, like a pair of low-gravity shoes, meaning everything, including yourself, floats. A useful shoe gives enemies comically large heads, making them easy targets for headshots. Boots can be a powerful game changer, providing a strong hook for replaying levels and completing bonus tasks to unlock them all.

Defeat can be a bitter pill to swallow at the feet of anger, but I was surprised at how eager I was to get back in time. Firefights remain an exciting challenge even though I’ve played them several times. Whether by brute force or cleverly exploiting my surroundings, fending off enemies for milliseconds before pulling the trigger, never ceased to feel cool. You should definitely walk a mile in these shoes.

Leave a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Scroll to Top