In this exclusive cover story interview, Game Informer Ubisoft chats with Bordeaux’s world and quest director Simon Arsenault, who breaks down how he’s designing the world of Assassin’s Creed Mirage. We chat about level design, upgrade tools, skill-tree progression, and highlighting Parker Paths through how Ubisoft aims to bring Baghdad to life in its upcoming stealth action game.

Watch our exclusive Assassin’s Creed Mirage interview:

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