Exclusive Interview: Designing the world of Assassin’s Creed Mirage


In this exclusive cover story interview, Game Informer Ubisoft chats with Bordeaux’s world and quest director Simon Arsenault, who breaks down how he’s designing the world of Assassin’s Creed Mirage. We chat about level design, upgrade tools, skill-tree progression, and highlighting Parker Paths through how Ubisoft aims to bring Baghdad to life in its upcoming stealth action game.

Watch our exclusive Assassin’s Creed Mirage interview:

Check out the full Game Informers Cover Story Hub if you enjoyed this Assassin’s Creed Mirage interview. Looking for more videos? Subscribe to us YouTube channel So you don’t miss the next one.


Leave a Comment

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Scroll to Top