It seems a long time since the reveal of the latest Destiny 2 expansion but players finally get to experience the FPS game’s epic The Witch Queen story today – and it seems like Bungie is taking a different approach to the DLC’s quests, with the goal of making them feel like Star Trek or The Mandalorian.

At long last, Destiny 2: The Witch Queen expansion is finally out, massively expanding the online multiplayer game with a huge new story campaign. To celebrate the DLC’s release, developer Bungie has gone into detail about the creation of the campaign and its missions on the PlayStation Blog (via The Loadout), as well as its influences.

According to designer Andrew Hopps, one of the team’s main goals with the new campaign was to make “every mission feel uniquely memorable”, which they describe as “one of our tenets”. Regarding the science fiction influences, the design team aimed for “each mission to feel like individual TV episodes from a season of Star Trek or The Mandalorian rather than a sliced-up movie”.

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RELATED LINKS: Destiny 2: Beyond Light review, Destiny 2 exotics, Play Destiny 2



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