Guerrilla Games has released its first post-launch patch for Horizon Forbidden West, which fixes several gameplay, graphics, and quest bugs – and stops the game crashing as much.

Version 1.05 doesn't fix all known issues within the game, as Guerrilla acknowledged in a Reddit post that it's still working on some of the visual problems players have reported – but it does address some.

Two gameplay fixes have been made for the Second Chance skill and the camera jumping to random angles when using certain weapon techniques.

Several glitched quests have also been fixed, including the main quests Reach for the Stars, The Eye of the Earth, Cradle of Echoes, and The Sea of Sands, alongside a handful of side quests, errands, and world activities.

Several general fixes have been deployed as well, including images incorrectly sharpening in HDR mode, the HUD flickering when looting, Aloy's jittering when climbing, and Petra's teleporting in the Chanscrape brewery.

Some issues that the developer is aware of but has not addressed yet, it said, were the "high priority" graphical issues regarding shimmering, sharping, and screen saturation; some players experiencing infinite load screens to the Melee Puts; Aloy being blurry in Photo Mode; and an issue in Reach for the Stars where Aloy can't interact with a carcass, blocking progression.

While patch notes can often be a dry affair, Guerrilla opted to include a bit of humour in its post, saying "a rogue Tallneck that would sometimes change the direction of its route has been disciplined," and "NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now."

The problems don't appear to affect the game's overall enjoyability too much as IGN said the PlayStation exclusive was "amazing" as "Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5."

Be sure to check out our guide as well for the best place to start in Forbidden West, the most powerful skills to acquire, the most important things the game doesn't tell you, and more.

The full notes can be viewed below:

Horizon Forbidden West 1.05 Patch Notes

Main Quests

  • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
  • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
  • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
  • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.

Side Quests and Errands

  • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
  • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
  • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.

World activities

  • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
  • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
  • A rogue Tallneck near The Sand of the Sentinels that would sometimes change the direction of its route has been disciplined.

Gameplay fixes

  • The Second Chance skill should now work correctly.
  • Fixed an issue where the camera had an unintended position when using certain weapon techniques.

General fixes

  • Image oversharpening in HDR mode has been corrected.
  • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
  • Fixed an issue where the HUD would flicker when the player performs a loot action.
  • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
  • Fixed an issue where Aloy's animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
  • Fixed a global issue where the direction of Aloy's gaze, or that of certain NPCs, was incorrect.
  • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
  • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
  • Fixed several streaming issues and unintended loading screens.
  • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
  • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.

Crash fixes

  • Fixed several crashes.

Other

  • Various performance improvements.
  • Various other minor fixes and cosmetic improvements.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.



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