Originality is a struggle for many developers, but Fable shows that sometimes copying an idea can help the game development process.

Originality is a vague concept in today’s pop culture. Even remakes of existing properties can contain a certain amount of originality. On the contrary, each new medium created followed the path paved by what preceded it. Each artist has been inspired by or borrowed ideas from another artist before them. While something may seem like brand new work, it was probably based on the ideas and work of others, and that level of inspiration definitely extends into the world of game development.

Drink Fable Y Devil can cry for instance. Both seem like completely original games in their respective genres, and both spawned successful franchises. Fable was an RPG on the original Xbox that seemed original in its heavy focus on player choice in gameplay and narrative. On the other hand, Devil can cry it was an action game that combined shooting and sword fighting and prided itself on its style. While it may seem like they have nothing in common with each other, Devil can cry really played an important role in the development of Fableproving that even the most original games still find inspiration elsewhere.

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Fable owes her world to Devil May Cry

In a recent tweetthe co-creator of FableDene Carter, explains how she “ripped off” Devil can cry to help create FableAlbion’s world. Dene goes on to say how the world of Fable became the size it was: “Because I played [Devil May Cry] and I noticed that the world was something like 82 zones. It didn’t seem excessive to me. He reused and recontextualized spaces. It worked for a relatively short game, but high quality.” Dene counted the zones of Devil can cry and used that as a way to build Fablethe world. By copying the scope of Devil can crythe team was able to create an RPG-sized game within a reasonably sized world.

Dene also states that he didn’t feel bad about copying the game’s scope. Since he was only copying one aspect of the title, he wasn’t worried about the negative implications. The team did not use Devil can cryThe themes, ideas, or gameplay of . Thus, Fable Y Devil can cry they are different in almost every other respect. Dene goes on to compare it to making a 90 minute movie after finding out that most movies are around 90 minutes long.

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Fable was also inspired by other games

Trailer of the new Fable game

Devil can cry It wasn’t the only source of inspiration for Dene. He claims the team borrowed ideas from way of the samurai Y Silent Hill. This further proves that it’s okay to be inspired by other works of art, and games are no exception. Another game may have solved an issue a developer is stuck on, and Dene confirms this when he says, “Not everything in your game is going to be original. In fact, very little of it will be… Focus on the parts that make your game yours, not ‘avoid using L3 to run'”.

It is important that any creator understands that it is not the same to be inspired by another work than to copy it. Fable is an excellent example of this. He not only did Fable borrowed from other games like the one mentioned above Silent Hill Y Devil can cry, but used those ideas to create a game that is radically different from the ones that inspired it. This technique allows developers to borrow ideas from the games they love and still create unique pieces of work.


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