The Last of Us Part I PC v1.0.4.0 Patch Notes and Update is now available

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A new patch is now available for The Last of Us Part 1, which addresses several issues and provides improvements for PC players. The update includes improvements to frame rate, texture, graphical fidelity, and crash fixes. Additional CPU optimization, frame rate, and texture fidelity improvements will be introduced in future updates.

The patch optimizes CPU and GPU usage throughout the game and improves texture accuracy and resolution at low and medium game settings. Graphical fidelity has also been improved, especially on watery surfaces at the Low graphics preset. The update fixes several crashes, including those during build shaders, exiting the main menu, and dying after combat.

Players will now have shorter waiting times when loading into the game for the first time. The HUD menu now features an option for players to simultaneously lock and unlock performance stats. To provide greater clarity, graphics menus now include descriptions of when certain settings may affect other settings.

The patch also introduces the Texture Streaming Rate setting and fixes issues with scenes skipping during critical loads and shader loading warnings not appearing during game restarts. In addition, the VRAM bar has been updated for better accuracy in displaying OS+ Apps usage, and issues with locked settings being read by a screen reader have been fixed.

Keyboard and mouse users will experience improved camera sensitivity when aiming down, and improved handling of commands assigned to the same keybind. Translations of multiple menu options for different languages ​​have been corrected, and Ultrawide displays now have an arc-corrected Rangefinder reticle position.

For AMD users, the patch fixes a crash that could occur on CPUs with limited affinity on X3D cores and an issue with textures rendering incorrectly on AMD GPUs. Steam users will no longer experience the “It Can’t Be for Nothing” achievement that hasn’t been fired even though they have all other achievements. Steam Deck users will find that resetting the display settings to default now properly enables AMD FSR 2.

Here are all the patch notes from Official post by Naughty Dog:

  • Optimized CPU and GPU usage throughout the game
  • Texture accuracy and resolution are improved at low and medium settings in the game
  • Improved graphical fidelity at Low graphics preset in-game, especially water surfaces no longer appear black
  • Fixed a crash that could occur while building shaders
  • Fixed a crash that could occur when exiting the main menu
  • Fixed a crash that could occur when dying after a fight
  • Fixed an issue where, on first boot, players might experience longer waiting times for the game to load
  • Added an option for players to simultaneously lock and unlock performance stats in the HUD menu (Options > HUD)
  • Added descriptions in the graphics menus to better explain when certain settings may affect other settings (Options > Display)
  • Added texture flow rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping scenes during a critical load could cause the game to freeze
  • Fixed an issue where the shader loading warning would not appear while restarting the game
  • The VRAM bar has been updated to display OS + Apps usage more accurately
  • Fixed an issue where a screen reader was reading the values ​​of locked settings which could imply that the same locked settings were active
  • Fixed an issue where aiming down while using the keyboard and mouse (KBM) could increase camera sensitivity
  • Fine-tune the processing of some commands that are assigned to the same KBM connector
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
  • [Ultrawide Displays] Corrected Rangefinder reticle position for the bracket

AMD

  • Fixed a crash that could occur on AMD CPUs with limited affinity on X3D cores
  • Fixed an issue where textures might display incorrectly on AMD GPUs

steam

  • Fixed an issue where the “It Can’t Be for Nothing” achievement would not fire, despite all other achievements being obtained

steam surface

  • Fixed an issue on Steam Deck where resetting display settings to default was no longer possible AMD FSR 2 (Options > Display)

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