Publisher Koei Tecmo and developer Omega Force have released updating version 1.03 for Fate/Samurai Remnantwhich adds the new “Apprentice” and “Fatal Sword” difficulty levels, and the ability to play as Rogue Servants and other teams in “Battle Recollections.”
Additionally, a new interview with Kinoko Nasu, Takashi Takeuchi, and Hikaru Sakurai was posted on the website. official website revealing Saber’s true name.
Get the patch notes and interview below.
Version 1.03 Update Information
- Added “Apprentice” and “Fatal Sword” difficulty levels.
- You can now control Rogue Servants and other teams in “Battle Recollections”.
- Fixed an issue where it was impossible to complete the “Networking: Ninja Trainee” commission when a certain condition was met starting from the second match.
- Fixed an issue that caused the game to become unresponsive when a certain condition was met.
Added Feature: Battle Memories
In addition to Iori and Saber, you can play with Rogue Servants and other Servants:
- Berserker (Miyamoto Musashi)
- rogue saber
- Rogue Archer (Arjuna)
- Rogue Lancer (Cu Chulainn)
- Rogue Assassin (Li Shuwen)
- Rogue Caster (Circe)
- Rogue Berserker
New difficulty levels
- Apprentice – An easier difficulty for players less familiar with the action game or who want to focus on enjoying the story.
- Lower attack and HP for enemies.
- Enemies will be knocked down longer and the gap after attacks will widen, etc.
- fatal sword – A harder difficulty for players looking for more challenging battles.
- Increased attack and HP for enemies.
- There are no retries.
- No use of items during battle, etc.
Interview about Saber
Why did you choose Yamato Takeru as the servant of the protagonist Iori?
Kinoko Nasu: “The story takes place in the city of Edo and Miyamoto Iori, our protagonist, is a real person in the story.
“I intuitively felt that the main Servant should be a mythical figure that all Japanese know, and at the same time heroic and tragic. Furthermore, they would be a top-level ‘Saber’.
“That left me with only a few candidates, and Yamato Takeru stood out the most among them. But as someone so well known, I felt nervous that ‘we’re finally going to face Yamato Takeru…’
“We felt that if we’re going to do this, we need to create a character that everyone is happy with.”
What did you have in mind when portraying Yamato Takeru for Destination?
Hikaru Sakurai: “Yamato Takeru in this title is multifaceted.
“They are a heroic spirit who is at the same time a hero who shines in legend, a fighter who kills both humans and gods, and also a tragic prince.
“In the story centered on the Crescent Moon, they are not only Iori’s companion, but also another protagonist.
“Of course, it is important to establish a character who has these elements, but I kept in mind to portray them as a living person, or, more precisely, as a being who was once a living person, when writing and rewriting the story. .
“Although they have supernatural abilities and speak indifferently, they are portrayed as a human being who has a heart like ours and knows about tears and love.”
What did you have in mind when you came up with ideas for Yamato Takeru’s character design?
Takashi Takeuchi: “I’ve been doing this for all Destination Titles: When I design a character based on a hero, I try to include the character’s image and symbols to make them more attractive.
“We went through a process of trial and error with Yamato Takeru, looking for a design whose real name isn’t too easy to guess, but is reasonable when the name is revealed.
“However, I already had a rough image from the beginning, so I was able to match it to the current design without much hesitation.
“Actually, the hardest part was the hairstyle. After Rei Wataru completed the drawing, we touched up the design to improve the impression of the face.”
What do you think is the most fascinating characteristic of Yamato Takeru?
Hikaru Sakurai: “Strong. Powerfully noble, dignified and… but cute!
“The most fascinating feature of Yamato Takeru really depends on how players perceive this character.
“Personally, I am impressed by the wonderful character design of Takashi Takeuchi, the beautiful artwork and different facial expressions created by Rei Wataru, the charming and sophisticated performance of Hibiku Yamamura, and the exquisite 3D models and direction of the development team by Koei Tecmo. , and more.
“For me, this character is attractive in every way.”