TFT Cheat Sheets | Set 8: Monsters Assault! – Origins, Courses, Gadgets, & Emblems

Teamfight Techniques is an auto-battler recreation that facilities round rolling for Champions and mixing them with different Champions or particular gadgets to make the strongest workforce potential. There’s a lot content material to memorize, although, that typically you simply want a fast reference for all of the lessons, gadgets, and Champions so you possibly can determine on how one can use them on the fly. Listed below are all the perfect cheat sheets so that you can use if you’re in the course of an intense TFT match!

TFT Cheat Sheets

Trait Overview Cheat Sheet


  • A.D.M.I.N.(2/4/6) A.D.M.I.N packages a customized configuration per participant for every recreation.
  • Anima Squad (3/5/7) Anima Squad members pose after champion kills, rising their fame. Anima Squad models achieve everlasting 5 Well being per fame stack acquired on this recreation.
  • Civilian (1/2/3) Grant a novel bonus to your workforce; Guild allies achieve double the quantity. Bonuses will increase at trait breakpoints.
    • Sejuani: Well being
    • Twitch: Assault Pace
    • Ryze: Potential Energy
    • Talon: Assault Harm
    • Bard: Mana per assault
    • Emblem: Omnivamp (therapeutic for a share of injury dealt)
  • Corrupted (1) Fiddlesticks begins fight dormant. When ally champions die throughout this time, Fiddlesticks absorbs their soul granting him 40 Potential Energy. After falling under 30% Well being or when all allies have died, Fiddlesticks comes alive
  • Gadgeteen (3/5) Each spherical, Gadgeteens generate a random modified weapon that any unit can equip. These weapons are highly effective however not sturdy and collapse after 1 spherical of use. Gadgeteens is not going to make new gadgets to interchange gadgets left on the bench.
  • Laser Corps(3/6/9) All LaserCorps brokers are assigned a fight drone. When attacking or being hit by an assault, the drone has a 50% probability to deal magic injury to the agent’s goal (0.5-second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the closest dwelling LaserCorps agent.
  • Mecha: PRIME (3/5) Use the Mecha selector merchandise to decide on a PRIME. Fight begin: the PRIME combines with the two nearest Mecha, absorbing 100% of their Well being.
  • Ox Drive (2/4/6/8) Ox Drive models achieve Assault Pace that will increase with their lacking p.c well being. Ox Drive models will struggle to their dying breath to defend their metropolis, turning into invulnerable for 1 second the primary time they’d die in fight.
  • Star Guardian (3/5/7/9) When Star Guardians achieve mana, they achieve extra of it.
  • Supers (3) Supers strike a pose firstly of fight, granting allies 18% bonus injury. The bonus injury % is elevated by 3% for each three-star unit in your workforce.
  • Menace (1) Threats are extra highly effective than different models. It’s possible you’ll area any variety of Threats, however they don’t achieve bonuses for being fielded with different Threats.
  • Underground (3/5) The Underground should sneak via the sewers and crack 10 locks to open a vault. When the vault opens, you might select to take the loot now or try one other heist for even higher rewards.

Associated: TFT Patch 12.2 Abstract – All buffs, nerfs, and adjustments!


  • Ace (1/4) This trait is lively solely when you have got precisely 1 or 4 distinctive Aces. An Ace champion will execute an enemy when it drops under a well being threshold. 
  • Aegis (2/3/4/5) Your workforce good points bonus Magic Resist, and Aegis models achieve extra.
  • Arsenal (1) This trait is exclusive to Aphelios. Arsenal models choose the weapons they equip when positioned on the board, altering their spell’s results.
  • Brawler (2/4/6/8) Brawlers achieve further most Well being that will increase at every breakpoint.
  • Defender (2/4/6) Defenders taunt close by enemies shortly after the beginning of fight. All allies achieve bonus Armor. Defenders achieve extra of it.
  • Duelist(2/4/6/8) Duelists’ primary assaults grant them bonus assault velocity, as much as 12 stacks.
  • Hacker (2/3/4) Hackers achieve omnivamp and summon a H4ckerr!m that takes the unit within the Rider Hex into the enemy backline. The Rider is just not targetable for the primary seconds of fight.
  • Coronary heart (2/4/6) When Coronary heart models forged their spell, all allies achieve stacking Potential Energy for the remainder of fight.
  • Mascot (2/3) When Mascots die, they retreat to the sidelines to cheer on their workforce. Allies regenerate a share of their most well being each 2 seconds, elevated by 1% for every cheering Mascot. Mascots regenerate double this quantity.
  • Prankster(2/3) Pranksters spawn a goal dummy once they would first fall under 50% well being.
  • Recon (2/3/4) Innate: Recon Models achieve assault vary. Earlier than casting, if there’s a close by enemy, Recon models will sprint to security. In addition they achieve a bonus Essential Strike Probability.
  • Renegade(3/6) Renegade models deal bonus injury. The final Renegade standing offers extra.
  • Spellslinger (2/4/6/8) Each 5 seconds, the following assault as an alternative fires a magic orb at a random goal, which explodes for 50% Potential Energy as magic injury.
  • Sureshot (2/4) Each 5 seconds, Sureshots achieve bonus Assault Harm for the remainder of fight.

Associated: Teamfight Techniques (TFT) Champions Record (Set 7: Dragonlands) – Champion Pool, Courses, & Origins!

Gadgets Cheat Sheet

Listed under is the data you may have to learn about every merchandise and its mixtures.

Mixed Gadgets

  • Archangel’s Workers
    • Tear of the Goddess + Needlessly Giant Rod
    • In fight, achieve 20 Potential Energy each 5 seconds.
  • Banshee’s Claw
    • Sparring Gloves + Large’s Belt
    • Fight begin: Grant a protect to the holder and a couple of adjoining allies in the identical row. It blocks the primary enemy potential, as much as 600 injury.
  • Bloodthirster
    • Negatron Cloak + BF Sword
    • Harm heals the holder for 25% of the injury dealt. As soon as per fight at 40% Well being, achieve a 25% most Well being protect that lasts as much as 5 seconds.
  • Blue Buff
    • Tear of the Goddess x2
    • Grant 10 bonus beginning Mana. Achieve 20 Mana after casting a capability.
  • Bramble Vest
    • Chain Vest x2
    • Grants 60 Armor (together with parts). Negates 75% bonus injury from incoming important hits. On being hit by an assault, deal 75/100/150★ magic injury to all close by enemies (as soon as each 2.5 seconds).
  • Chalice of Energy
    • Tear of the Goddess + Negatron Cloak
    • Fight begin: grant 30 Potential Energy to the holder and a couple of adjoining allies in the identical row.
  • Deathblade
    • BF Sword x2
    • Grant 40/70/100★ bonus Assault Harm (together with parts).
  • Dragon’s Claw
    • Negatron Cloak x2
    • Grant 120 bonus Magic Resist (together with parts). Each 2 seconds, Regenerate 1.2% most Well being for every enemy focusing on the holder. If the holder is a Dragon, improve ALL bonuses and results by 20%.
  • Fringe of Night time
    • Chain Vest + BF Sword
    • As soon as per fight: At 50% Well being, the holder briefly turns into untargetable and sheds unfavourable results. Then they achieve 30% bonus Assault Pace.
  • Frozen Coronary heart
    • Tear of the Goddess + Chain Vest
    • Reduces the Assault Pace of enemies inside 2 hexes by 25 p.c.
  • Gargoyle Stoneplate
    • Negatron Cloak + Chain Vest
    • Achieve 18 Armor and 18 Magic Resist for every enemy focusing on the holder.
  • Large Slayer
    • Recurve Bow + BF Sword
    • Talents and assaults deal 25% extra injury. If the goal has greater than 2200 most Well being, deal 50% extra injury.
  • Guardbreaker
    • Sparring Gloves + Large’s Belt
    • Grant 15% bonus Assault Harm and 15 bonus Potential Energy. Talents and assaults deal 30% extra injury to shielded enemies.
  • Guinsoo’s Rageblade
    • Recurve Bow + Needlessly Giant Rod
    • Assaults grant +6% bonus Assault Pace. This impact stacks!
  • Hand of Justice
    • Sparring Gloves + Tear of the Goddess
    • Grant 2 results: +15 Assault Harm and 15% Potential Energy. Assaults and Talents heal for 15% of injury dealt. Every spherical, randomly improve 1 of those results by 30%.
  • Hextech Gunblade
    • Needlessly Giant Rod + BF Sword
    • Harm heals the holder, and the bottom Well being ally for 25% of the injury dealt.
  • Infinity Edge
    • BF Sword + Sparring Gloves
    • Grants 75% Essential Strike Probability and 10% Essential Strike Harm. Every level of Essential Strike Probability above 100% turns into +1% Essential Strike Harm.
  • Ionic Spark
    • Needlessly Giant Rod + Negatron Cloak
    • Enemies inside 3 hexes have 50% decreased Magic Resist. After they forged an Potential, they’re zapped for magic injury equal to 250% of their most Mana.
  • Jeweled Gauntlet
    • Sparring Gloves + Needlessly Giant Rod
    • Grant 40% bonus Essential Strike Harm and 10 bonus potential Energy. Magic and true injury from an Potential can critically strike.
  • Final Whisper
    • Sparring Gloves + Recurve Bow
    • Dealing bodily injury reduces the goal’s Armor by 50% for five seconds. This impact doesn’t stack.
  • Locket of the Iron Solari
    • Needlessly Giant Rod + Chain Vest
    • Fight begin: protect the holder and allies inside 2 hexes in the identical row for 300/350/400★ over 15 seconds.
  • Morellonomicon
    • Needlessly Giant Rod + Large’s Belt
    • Grant 30 bonus Potential Energy (together with parts). Magic or true injury from an Potential burns the holder’s goal, dealing 25% of the goal’s most Well being as true injury over 10 seconds and lowering therapeutic by 50% in the course of the burn.
  • Protector’s Vow
    • Chain Vest + Tear of the Goddess
    • This aura merchandise grants 15 bonus beginning Mana. As soon as per fight: At 40% Well being, achieve a 25% most Well being protect that lasts as much as 5 seconds and 35 Armor and 35 Magic Resist for the remainder of fight.
  • Quicksilver
    • Sparring Gloves + Negatron Cloak
    • It grants 20% bonus Assault velocity. Fight begin: resistant to crowd management for 15 seconds.
  • Rabadon’s Deathcap
    • Needlessly Giant Rod x2
    • Holder good points 75 bonus Potential Energy.
  • Speedy Firecannon
    • Recurve Bow x2
    • Grant 50% bonus Assault Pace (together with parts) and 1 Assault Vary. Assaults can not miss.
  • Redemption
    • Tear of the Goddess + Large’s Belt
    • Heals adjoining allies for 12% of their lacking Well being each 5 seconds. Affected allies take 25% much less multi-target injury for five seconds (injury discount would not stack).
  • Renegade Emblem
    • Recurve Bow + Negatron Cloak
    • It grants 10 bonus Assault Harm. Assaults fireplace a bolt at a close-by enemy, dealing 70% of the holder’s Assault Harm as bodily injury.
  • Shroud of Stillness
    • Sparring Gloves + Chain Vest
    • Fight begin: Shoot a beam that delays the primary forged of affected enemies by 35%.
  • Spear of Shojin
    • Tear of the Goddess + BF Sword
    • The holder’s primary assaults restore 8 further mana.
  • Statikk Shiv
    • Tear of the Goddess + Recurve Bow
    • It grants 15% bonus Assault Pace. Each third assault shocks 4 enemies for 70 magic injury and reduces their Magic Resist by 50% for five seconds.
  • Sunfire Cape
    • Large’s Belt + Chain Vest
    • Achieve 400 bonus Well being (together with parts). Each 2 seconds, an enemy inside 2 hexes is burned for 10% of their most well being as true injury over 10 seconds. Any therapeutic they obtain is decreased by 50%.
  • Tactician’s Crown
    • Spatula x2
    • The holder’s workforce good points 1 most workforce dimension.
  • Thief’s Gloves
    • Sparring Gloves x2
    • Every spherical: Equip 2 random gadgets. Improves with participant stage and consumes 3 merchandise slots.
  • Titan’s Resolve
    • Recurve Bow + Chain Vest
    • Achieve 2 Assault Harm and Potential Energy when attacking or taking injury. After stacking 25 instances, achieve 25 Armor and Magic Resist.
  • Warmog’s Armor
    • Large’s Belt x2
    • Grants 1000 bonus Well being (together with parts).
  • Zeke’s Herald
    • Large’s Belt + BF Sword
    • Fight begin: Grant 30% Assault Pace to the holder and a couple of adjoining allies in the identical row.
  • Zephyr
    • Negatron Cloak + Large’s Belt
    • Fight begin: Summon a whirlwind on the other aspect of the world that removes the closest enemy from fight for five seconds.
  • Zz’rot Portal
    • Recurve Bow + Large’s Belt
    • Fight begin: Taunt enemies inside 4 hexes. On loss of life, a Voidspawn arises, taunting close by enemies. Voidspawns that come up from summoned models are 25% efficient.


The next Emblems may be created by combining their respective gadgets.

  • A.D.M.I.N. Emblem: Spatula + Negatron Cloak
  • Anima Squad Emblem: Spatula + Needlessly Giant Rod
  • Duelist Emblem: Spatula + Recurve Bow
  • Coronary heart Emblem: Spatula + Tear of the Goddess
  • Laser Corps Emblem: Spatula + BF Sword
  • Mascot Emblem: Spatula + Large’s Belt
  • Ox Drive Emblem: Spatula + Chain Vest
  • Renegade Emblem: Spatula + Sparring Gloves

Need extra assist with TFT? You’ll want to take a look at our information on How the TFT rating system works!

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